Trism2
Long-awaited sequel to the smash hit game, Trism. Trism2 is a match-three game with the style of an adventure game.
Generative-AI & full-stack engineer. I build AI image & video pipelines, custom LoRA / diffusion model training, full-stack web apps, cloud backends on AWS, and games.
Long-awaited sequel to the smash hit game, Trism. Trism2 is a match-three game with the style of an adventure game.
Design website for a video game company.
My ongoing indie game project in Unity3d. Planetstrike: Arcade is an arcade-style space shooter taking inspiration from StarFox and classic old-school space shooter games. It will be available on mobile, PC, and Mac.
I created the backend and AI infrastructure for a mobile app called Diffuze AI The app allows users to train an artificial intelligence model on their face and then generates a variety of personalized avatars for them to use. I was responsible for building the server-side infrastructure and integrating the AI model into the app. This incl
I was responsible for the design and management of a full stack coffee delivery app I worked closely with a team of frontend developers to create a responsive and user-friendly interface. On the backend, I designed and implemented an API that integrated with several third-party services and a database to store and retrieve data efficientl
Create app from mockup design. Utilize API backend, design components and logic, data structures. Store scorekeeping records for later sync to API, and a live-updating mode.
When the client wanted their instructional music software, that was previously for Mac and Windows to run on Chromebook, I re-wrote it into a fully JavaScript and CSS implementation. I also coded the backend in Python and Django. It lives on AWS and is one of the most advanced MIDI players on the web.
Available for generative-AI, full-stack, and cloud projects. Get in touch →